Aug. 9th, 2006

Blm 58

Aug. 9th, 2006 08:48 am
kirsteena: (Default)
After my entry about how difficult it was to level up blm.... yeah. Since Monday, my blm has gone up three levels, two of those yesterday. How? Linkshell static. Tilion had a 56 blu (though close to 57), [livejournal.com profile] amadeo_ffxi had a 55 corsair, and Marius a 56 summoner. What a good start we thought! Roll on the xp! And did it roll on. Deciding that crabs was not a good alternative (no dispel, plus they are just damn tedious on your third job through the 50s) we grabbed a pld and a thief on Monday, and hit Wajaom Woodlands, and the lesser colibri. 5/6k an hour with a paladin tank makes us giggle like school children! Tilion would self chain gravitation, and Deo and the thief would sometimes come up with Distortion (the thief reacted slowly a lot of the time). 56 get!

Yesterday, we went back there. Xp died off when our tank hit 59, so we refreshed sanction, and got the boat to Nashmau to fight the Marsh Murre. Just as squishy as the colibri! I am now sitting about 7k into 58, looking at getting to 60 on Thursday. Having a corsair in the party certain makes it interesting. Our set up means that for the mages, Evoker's roll gets maximum benefit (yay for summoners!), and when Deo hit 58, he got Wizard's Roll. I have to say I noticed a significant increase in my damage. My average magic burst for Stone III had been around 390, this suddenly jumped up to 460. Free nuking Thunder II also jumped by around 30 points. I didn't have any significant gear upgrades from just before (last upgrade was my Shamen's Cloak at 56). Someone like Kyata will have to test it properly, but it did appear to make a major difference. Fighter's Roll, with a warrior in the party, was kicking in an awful lot as well. We were just ripping mobs apart (often I would cast my enfeebles, drain, and the mob be close to dead!).

And so we will continue on from here. Marius works on Monday's so that means that night is out. Tuesday is Dynamis, Wednesday is normally god pops, Thursday Limbus and CoP, and weekends are not that easy for me. 3 of us being sackholders though, means we can probably start to move events around a bit (go pop items on Monday?) to ensure we have at least one evening free to xp! I am in no immediate hurry, though I am sure Deo and Tilion are! I have to thank them all for giving me a chance on blm, and making it fun!!
kirsteena: (Default)
After being rather impressed with the introduction of Wizard's Roll in [livejournal.com profile] amadeo_ffxi repertoire in our static yesterday I decided to do a bit of digging around, mainly to put my own mind at ease. I wondered if I had imagined the sudden spike in damage, and that perhaps I was getting badly resisted before.

Anyway, digging around lead me to this thread on Alla. I don't normally pay too much attention to there, but it intrigued me. A 75 blm had done testing on the effectiveness of Wizard's Roll, using Thunder IV as the testing spell. Started with baseline, added a Moldavite into the mix (MAB +5) and then tested the rolls. And oooooo boy...

01 = +5 Magic ATT
02 = +5 Magic ATT
03 = +6 Magic ATT
04 = +6 Magic ATT
05 = +11 Magic ATT - Lucky #
06 = +7 Magic ATT
07 = +7 Magic ATT
08 = +7 Magic ATT
09 = +4 Magic ATT - Unlucky #
10 = +8 Magic ATT
11 = +13 Magic ATT - Best Possible

Look at what happens if the corsair rolls an 11 - the perfect roll - a mighty +13 MAB. When you consider, at 58 I only currently have access to a Moldavite Earring, Deo's first roll of 11 (perfect) pushed me to +18 MAB. No wonder I was seeing a massive increase in damage. I can't wait to see what happens on our next Kirin, when you put Deo in the same party as our blm powerhouse Kyatasutorofii...

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